

If you want to be the first to try this service, you will have to wait until next May 21, when Steam Link App will be launched. Steam Link for Android and iOS will be compatible with the Steam Controller, as well as with other MFI controls.

The only limitation is that the devices have a 5GHz Wi-Fi capability to connect to the high-speed network and, thus, enjoy games without latency. Steam Link App is the most interesting application of those presented by Valve and, emulating what can now be done with the Steam Link hardware on our television, Valve will allow users to enjoy the Steam library on their mobile or tablet.

The two applications will also allow us to enjoy the content of the platform on Android (phones and tablets) and iOS (iPhone and iPad) via streaming. This is Steam Link App and Steam Video App, two tools that, according to the company, will serve to ‘extend the services and accessibility of Steam’. What a world we live in.Valve has just announced two new applications for iOS and Android devices. Recently, Sony released a mobile app that allowed for Remote Play from the PS4 to mobile devices, with iOS devices included why that went through without a hitch and Valve didn't is curious, and even more curious is Microsoft's Xbox division teaming up with Sony for game streaming. Users should have a 5Ghz network or wired Ethernet connection, with the Steam Controller, Mfi controllers, and Bluetooth controllers being supported. As the desktop version includes the store, one could guess why Apple wouldn't be fond of that in their own App Store. It appears that Valve resolved this issue by having the iOS version of Steam Link launch in a specialized version of Big Picture mode, as opposed to the Android version, which offers a more general remote connection to the desktop application. And that even extends to apps that attempt to bypass that policy by redirecting users to outside stores, with Apple cracking down on apps that did such. Apple's initial rejection 0f the app likely came from the company's policy of receiving a cut for anything sold directly through third-party applications there is no doubt that Apple didn't want users to buy Steam games on their own iOS devices.
